![]() Best of all, you can change many of these things on the fly in the open-world via your smartphone, which might break your immersion, but I think the convenience is worth that price. Not only can you change every aspect of your main character's appearance, you can tinker with their wardrobe, their armory, their wheels, and their hideout. The key advantage that Saints Row has over other open-world games is the depth of customization, and this reboot will bring that in spades. From the footage I saw, the new Saints Row is an unapologetic affirmation of the classic series roadmap, albeit with new bells and whistles attached. You’ll use a smartphone in Saints Row a lot - just like in real life!īased on the presentation, developer Volition's answer to that question is a casual shrug. ![]() How can Saints Row evolve to stand out in this current climate? In the near-decade since the release of Saints Row 4, former competitors like Watch Dogs have faded away, and the entire open-world genre has been remolded in the image of two completely different paradigms: The Witcher 3 and The Legend of Zelda: Breath of the Wild. The crime sandbox genre that the series nominally belongs to is all but dead at this point (beyond the juggernaut known as GTA Online). From my perspective, it's difficult to imagine the blueprint that a good next-gen Saints Row would follow. In fact, it might hew a little too close to the ancestral tree for my taste. Those fans need not panic, however after watching an hour-long developer presentation, I can say that this reboot looks a lot like the Saints Row of old. The teaser trailer that premiered almost a year ago garnered a harsh reception from fans who decried its cartoony visuals and Tumblrized dialogue as a strange new direction. In many ways, Saints Row is a franchise drowning in the dust of a previous era - but that isn't anything new for the series, is it? ![]()
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